#pragma once

#include <SFML\Graphics.hpp>

#include "Items.h"
#include "Creatures.h"
#include "GameField.h"
#include "TileHandler.h"



class Game
{
private:
	sf::RenderWindow * renderWindow;
	TileHandler * tileHandler;
public:
	Game();
	~Game(void);
	void run();
	void loop();
	void runEvent(sf::Event e);
};

